Tutorial #9


how to make textures

Step One:
I start off with a blank usually white canvas thats 800 x 600.

Step Two:
Pick any colors and doodle. I happened to randomly pick yellow and blue. It looks ugly but don't worry. It won't matter much. example.

Step Three:
Then I motion blurred it angle 0 and distance 597. You can do any angle you want or even a gaussian blur, what i try to do is just spread the colors and get it to cover the white spots of the canvas. example.

Step Four:
Time to make the ugly colors vanish! Color Balance. (ctrl + b). Play with the settings until you like the colors. I picked +100, -42, +100 example

* remember you can stop whenever you like.

Step Five:
This is my favorite part lol. Duplicate the image. Then sharpen it A LOT. I did it 15 times. (after you do it the first time filter>sharpen>sharpen, you can just press Ctrl+F). Then desaurate it and set it to soflight. Sometimes I motion blur just a little. In this case, i set it to 90 degrees and 1 pixel. example.

Step Six:
Create a new layer, stamp all visible (ctrl+alt+shift+e). Edit>transform> distort. I like to pull one corner almost to the middle, you can do whatever you like. Press enter. Set it to softlight. You can repeat as many times as you like. Try duplicating it, rotating it, and changing the color, (color balance ctrl + b or hue/saturation ctrl+u). You can always erase some parts. example.

Step Seven:
I doodled some more on a new layer, blurred it, screened it, and changed the color. Then I created another layer, stamped visible, filter>distort>shear and set it to softlight. Then i filled a dark blueish layer and set it to exclusion, lower the opacity to 58%. Created new layers and softlighted with gray or black. example.

Step Eight:
Added black spots on a new layer, then stamped another new layer, changed the color and set it to Overlay. New stamp all layer and inverted, setted it to multiply. Too many layers, so Flatten, and play with image>adjust>brightness/contrast. +5, +54. Then duplicated three times, from bottom up its screen, screen, softlight. Flatten. Then I blurred some parts, and then stamped a new layer, filter>distort>waves softlight, erase. Flatten Color balance : +93, +41, -100. Duplicate blur a lot. Rotate 180. Multiply. Erase. Flatten, duplicate softlight. Flatten, Motion Blur 0 degrees, 245 px. example.

Step Nine:
I duplicated and did that sharpen thing like in step five. Created a new layer and soflighted some white spots and did that distort wave thing.

wow, that took awfully long, well thats the process from not knowing what the hell you're doing to making something that looks completely different from what you started with. Yeah I did this on purpose don't kill me. It was to show you how to manipulate your colors, and play around with those millions of settings. Normally you can get things done a lot quicker than that. FINISHED RESULT

textures made using some if not all of the techniques above: